In an interesting post, Dr Andrew Hudson-Smith in the Digital Urban Blog writes:
"To be honest its hard enough to get academics to write blogs – even by those in the realms of Internet based research – Second Life it seems is still a step too far for many."
I agree with this statement. As intellectually compelling as the concept of MMOW* teaching is, in my own minimal ventures into Second Life, I found that it took far too much effort for me, let along my far more technologically-challenged students, than it is currently worth. Reports from those using Second Life at my university (Northern Arizona University) are the same -- a lot of effort on the teacher's part, and a major challenge for their students. These barriers could change in the future, of course, but for most teachers in the trenches that future is quite a ways off.
*Massively Multiplayer Online Worlds
[Digital Urban is written by Dr Andrew Hudson-Smith, aimed at examining the latest techniques to visualise the city scape via digital media it covers a lot of the work going on at the Centre for Advanced Spatial Analysis, University College London.]
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